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The sands of time By Sean Carruthers, posted 1/16/2003 When I was about 12 years old, I took a summer course at Brandon
University called Computers for Kids; they led us into the computer lab
and plunked us all down in front of Commodore PETs. In a way, they were
the iMacs of their day: they were found in schools all over the place,
they had an all-in-one design, and the floppy was optional (instead, we
did most of our file storage with a cassette deck). The graphics were
pretty bad and the screens glowed a slightly chilling green, but at the
time I thought I had discovered nirvana. In follow-up courses I learned
that the computers could be networked together (some of us spent more time
sending each other messages than actually listening to the teacher), and
that you could use the computers for serious mathematical work. I was
hooked.
Of course, it wasn't long before we got a computer at home to keep my
interest going. My dad ordered the Sinclair ZX81, one of the first
computers aimed at the consumer: it was easy to assemble (if you chose to
go that route), it was fairly easy to use, plus it was inexpensive. It
hooked up to the TV, too, which meant we didn't have to buy a whole lot of
equipment to get started. The keyboard was innovative, featuring a number
of soft-touch keys that not only acted as a standard keyboard, but were
also pre-programmed to give you an entire word or command in the
appropriate places, making it easier than ever to write your own programs.
It came with only 1 KB of memory onboard--thankfully my dad sprung for the
weighty 16 KB RAM module, which clamped onto an edge connector on the
rear.
While the ZX81 was a great way to start out, it was certainly
limited--the graphics were black and white only, and the sound quality was
very limited.
Shortly afterwards, I stepped up to the Texas Instruments TI-99/4A,
which had polyphonic sound and a colour display. Even better, you could
also attach joysticks or insert program cartridges, just like the Atari
2600. While the Sinclair was fun to goof around on, the TI-99/4A actually
felt like real computing to me: it came in a brushed metal casing, the
keyboard felt good to type on, and there was 16 KB of RAM already onboard,
with room for even more expansion. I was actually so happy with the
TI-99/4A that I didn't pay much attention to the Vic-20 or the Commodore
64, even at the height of their popularity. Again, I could use the TV in
our basement for both the picture and the sound, and I spent hours and
hours programming primitive driving games, graphics displays, and simple
musical numbers. But alas, even this was not to last.
Through my junior high days, I supplemented my at-home computer
explorations with semi-regular visits to the SuperPET machines located in
the school's main office. (Part of this was for the fun of learning, but I
have to admit that a big chunk of it was the fact that someone had figured
out a way to get the SuperPETs to play a fairly faithful version of Space
Invaders.)
When I finally headed to high school, even that became kid stuff when I
discovered how fun it was to play around on a VAX system; I even stayed
after school in order to spend time trying to hack around the school's
network, only leaving when the janitor finally hoofed us out.
When the first issue of The Computer Paper hit the streets, I
was most likely sitting in a class at Brandon University, taking my first
computer science course from an instructor who kept referring to himself
as "your old uncle Gwynfor." At that point, I was still at least a year
away from buying a Commodore Amiga 500 (complete with 1 MB of RAM and no
hard drive). I was even further away from buying my first IBM-based PC,
which was the first of my Windows-based computers.
I've gone through so many machines and learned so much since then, but
it's all been a blur. I can only imagine what will be on my desk when
The Computer Paper celebrates its 30th anniversary.
Happy 15th, TCP! It's been great to spend part of that time with
you.
By Sean Carruthers
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